top of page
Search
![](https://static.wixstatic.com/media/92fe50_87b6d7d873044bfa80781b8248e8e611f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_87b6d7d873044bfa80781b8248e8e611f000.webp)
![Day 33 Progress 14 (cause I can't count)](https://static.wixstatic.com/media/92fe50_87b6d7d873044bfa80781b8248e8e611f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_87b6d7d873044bfa80781b8248e8e611f000.webp)
-
Jan 19, 20231 min read
Day 33 Progress 14 (cause I can't count)
Added skill range detection Added death montage call-out Added killer detection Added stationary animation call-out Fixed UI skills not...
3 views0 comments
![](https://static.wixstatic.com/media/92fe50_4eedac9f46b24cf096292b91762a25e1f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_4eedac9f46b24cf096292b91762a25e1f000.webp)
![Day 26 Progress 14](https://static.wixstatic.com/media/92fe50_4eedac9f46b24cf096292b91762a25e1f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_4eedac9f46b24cf096292b91762a25e1f000.webp)
-
Jan 12, 20231 min read
Day 26 Progress 14
1- Made the functions modular, Added Character Range, Death Montage Code, Heath System, Attack Montage all into the parent class. 2-...
4 views0 comments
![](https://static.wixstatic.com/media/92fe50_94e8e53452024ced8d9cf10d3106ba2af000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_94e8e53452024ced8d9cf10d3106ba2af000.webp)
![Day 25 Progress 13](https://static.wixstatic.com/media/92fe50_94e8e53452024ced8d9cf10d3106ba2af000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_94e8e53452024ced8d9cf10d3106ba2af000.webp)
-
Jan 11, 20231 min read
Day 25 Progress 13
Working On Widget Networking,,, Character Ring Networking Done(Works on Both Server and client) Client can now order and move the...
1 view0 comments
![](https://static.wixstatic.com/media/92fe50_6bccc1f039d74bb095678844373d7efff000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_6bccc1f039d74bb095678844373d7efff000.webp)
![Day 23 Progress 12](https://static.wixstatic.com/media/92fe50_6bccc1f039d74bb095678844373d7efff000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_6bccc1f039d74bb095678844373d7efff000.webp)
-
Jan 8, 20231 min read
Day 23 Progress 12
Progress 12 (since I skipped 11 for backend of multiplayer): Fixed Collision Added Heath System. Working on Multiplayer and Added some...
2 views0 comments
![](https://static.wixstatic.com/media/92fe50_f9e013a525464f6faef6e0290d1340f8f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_f9e013a525464f6faef6e0290d1340f8f000.webp)
![Day 19 Progress 10](https://static.wixstatic.com/media/92fe50_f9e013a525464f6faef6e0290d1340f8f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_f9e013a525464f6faef6e0290d1340f8f000.webp)
-
Jan 4, 20231 min read
Day 19 Progress 10
Worked upon Vehicle to sense obstacles and now car is tracking fine. Still need somethings to be done. Debugging and logic building took...
2 views0 comments
![](https://static.wixstatic.com/media/92fe50_fa325cd9811e4dc78aeef65622504d9af000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_fa325cd9811e4dc78aeef65622504d9af000.webp)
![Day 16 Progress 9](https://static.wixstatic.com/media/92fe50_fa325cd9811e4dc78aeef65622504d9af000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_fa325cd9811e4dc78aeef65622504d9af000.webp)
-
Jan 1, 20231 min read
Day 16 Progress 9
Today’s Work: Added Car and it’s movement. Added it’s animation Data. Added Car AI functionality to sense and move away from...
3 views0 comments
![](https://static.wixstatic.com/media/92fe50_9ef35bc6abb04296b16578fa43289b76f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_9ef35bc6abb04296b16578fa43289b76f000.webp)
![Day 14 Progress 8](https://static.wixstatic.com/media/92fe50_9ef35bc6abb04296b16578fa43289b76f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_9ef35bc6abb04296b16578fa43289b76f000.webp)
-
Dec 30, 20221 min read
Day 14 Progress 8
Added Energy building Added Steelium Building Added UI for Steelium, Iron and Energy count Solved some bugs in Enemy class and collisions...
4 views0 comments
![](https://static.wixstatic.com/media/92fe50_1a5fc12177cb40458c430bdfe2f21df9f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_1a5fc12177cb40458c430bdfe2f21df9f000.webp)
![Day 13 Progress 7](https://static.wixstatic.com/media/92fe50_1a5fc12177cb40458c430bdfe2f21df9f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_1a5fc12177cb40458c430bdfe2f21df9f000.webp)
-
Dec 29, 20221 min read
Day 13 Progress 7
Added New Suicide Bomber character. The Character moves to the enemy and destroys itself and others within the range. Added Worker...
2 views0 comments
![](https://static.wixstatic.com/media/92fe50_c34d57027f3146d487bd6edb05aba452f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_c34d57027f3146d487bd6edb05aba452f000.webp)
![Day 12 Progress 6](https://static.wixstatic.com/media/92fe50_c34d57027f3146d487bd6edb05aba452f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_c34d57027f3146d487bd6edb05aba452f000.webp)
-
Dec 28, 20221 min read
Day 12 Progress 6
Added Dog Damage System Added New Building Worked on UI Added a new character Added enemy death system Added in game settings(UI) Most...
5 views0 comments
![](https://static.wixstatic.com/media/92fe50_5821e2f7fe614243966b3840cd70032bf000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_5821e2f7fe614243966b3840cd70032bf000.webp)
![Day 9 Progress 5](https://static.wixstatic.com/media/92fe50_5821e2f7fe614243966b3840cd70032bf000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_5821e2f7fe614243966b3840cd70032bf000.webp)
-
Dec 25, 20221 min read
Day 9 Progress 5
Added Robotic dog animations. Added Dog attack when it reaches to enemy. The dog moves himself to enemy when in range. Added Dog AI...
2 views0 comments
![](https://static.wixstatic.com/media/92fe50_2e46bae12664485090d745ff4253941cf000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_2e46bae12664485090d745ff4253941cf000.webp)
![Day 7 Progress 4](https://static.wixstatic.com/media/92fe50_2e46bae12664485090d745ff4253941cf000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_2e46bae12664485090d745ff4253941cf000.webp)
-
Dec 23, 20221 min read
Day 7 Progress 4
Todays progress: Added Credit Window Improved the UI, Made according to the document. Added A New Gunner soldier and it’s backend...
1 view0 comments
![](https://static.wixstatic.com/media/92fe50_d4b8354791134e369dfc90585efc8774f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_d4b8354791134e369dfc90585efc8774f000.webp)
![Day 5 Progress 3](https://static.wixstatic.com/media/92fe50_d4b8354791134e369dfc90585efc8774f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_d4b8354791134e369dfc90585efc8774f000.webp)
-
Dec 21, 20221 min read
Day 5 Progress 3
Todays progress: Added Viewport movement under the mouse. Added Builder AI Functionality to keep performing Mineral Collection unless a...
1 view0 comments
![](https://static.wixstatic.com/media/92fe50_e24a4749c1d54279b59ca55e1c053e56f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_e24a4749c1d54279b59ca55e1c053e56f000.webp)
![Day 4 Progress 2](https://static.wixstatic.com/media/92fe50_e24a4749c1d54279b59ca55e1c053e56f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_e24a4749c1d54279b59ca55e1c053e56f000.webp)
-
Dec 20, 20221 min read
Day 4 Progress 2
Created Game Level Download and setup Enemy character Added Enemy Character Animations and AI. Added backend Functionality of New...
2 views0 comments
![](https://static.wixstatic.com/media/92fe50_5d67ed43549d4a9dbfde8ed063d09c55f000.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/92fe50_5d67ed43549d4a9dbfde8ed063d09c55f000.webp)
![Day 1, Progress 1](https://static.wixstatic.com/media/92fe50_5d67ed43549d4a9dbfde8ed063d09c55f000.jpg/v1/fill/w_454,h_341,fp_0.50_0.50,q_90,enc_auto/92fe50_5d67ed43549d4a9dbfde8ed063d09c55f000.webp)
-
Dec 16, 20221 min read
Day 1, Progress 1
Day 1 of deciding to scrap everything to rebuild on Unreal Engine 5 for the love of Nanite!
5 views0 comments
bottom of page