Day 68 Progress 30
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Added Ability For Gunner, Plasma Infantry, Robotic Dog. Ability Cooldown Damage and health system for Air enemies. Health widget for Air...
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Mar 25, 20231 min read
Focusing in on Zourik Illustration - Hinus
Third try's the charm on getting the pose right, I suppose.
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Mar 24, 20231 min read
Day 64 Progress 29
Recycler fully completed 1st ability added Anti Gravity improved
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Mar 23, 20231 min read
Day 63 Progress 28
Added Magnetic Infantry, Model, Animations. Added UI for Unit preparation. Added Queue for Unit preparation. Added shield Ability to...
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Mar 20, 20231 min read
Day 61 Progress 27
Improved Code in Main Class. Precise Target Selection for AI and Human Players(Complete). Coded Recycler to pick up dead bodies. Bugs...
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Mar 20, 20231 min read
More Character Illustration Concepts + Flat 'Recycler' - Hinus
Almost getting to the look I want for character Illustrations! Also my worm is flat. Hooray!
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Mar 16, 20231 min read
'Recycler' Unit Refinement - Hinus
Main bits are basically done!....But I must flatten it. For reference purposes.
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Mar 15, 20231 min read
Day 56 Progress 26
Moving between countries have delayed me from updating, but here's an update :D Fixed bugs, Enemy Rotation glitches Enemy Target glitches...
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Mar 3, 20231 min read
Starting some Character Illustrations
Rough n' vague. Just like how I like my .... my coffee? Not guaranteed to ever be used. Concepts are concepts and I've got a bunch more...
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Mar 3, 20231 min read
'Recycler' Unit Refinement - Hinus
.....You ever draw the same spike 40 times?
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Mar 2, 20231 min read
Day 53 Progress 22
Added Main Vehicle. The vehicle avoids the obstacles. Added tires animations. Vehicle senses enemies. Now will add attack code. Once it...
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Feb 23, 20231 min read
Day 46 progress 21
Added New soldier, Animation Data included. Building are added and their UI too. Solved multiplayer issue of Animation and sound. Added...
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Feb 23, 20231 min read
'Recycler' Redesign Refinement - Hinus
Do you appreciate a fine worm once in a while?
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Feb 21, 20231 min read
Finalized 'Carrier' Unit - Hinus
From red... to blue? More...textured? It's something...! Yippee!
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Feb 20, 20231 min read
Day 43 Progress 20 (just trust the upload date... that's accurate... unless discord lies...
Terraformer Buildings are designed. Biolife Buildings are designed too. Resource buildings now produce resources. Clients can fight each...
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Feb 17, 20231 min read
'Carrier' Redesign (Again...) - Hinus
Just wasn't happy with it! But I at least know what I truly want it to look like now!.
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Feb 15, 20231 min read
Day 38 Progress 19 (at this point.... I have completely lost track of the days...
Added Terraformer Buildings. Desiging UI for different buildings. Added functionality for Small Barracks, Large Barracks and Aerodrome....
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Feb 15, 20231 min read
Day 32 Progress 18
Mixed Multiplayer bug regarding Possession of characters(Time Taken). Added Terraformer buildings. Improved some code in Enemy class.
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Feb 15, 20231 min read
Design Finalizations for 'Tooth Shooter', "Arm Canon','Snurkey' & 'Detection Spider' Units
What a doozy! Did these final touchups over the course of a week, may as well just lump 'em all together to be easy.
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Feb 7, 20231 min read
More 'Toothshooter' WIP - Hinus
Ooooh....color.....!! ... Anyone reading these? I'm running out of things to say!
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