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Day 137 Progress 50


First Multiplayer error was that multiplayer was not being synchronized between players

the problem was caused by Epic changing their services and connection link method adding additional services (it used to be Live only, now it's got Dev and Stage) I needed to upgrade my protocols for that and is why I was facing the issues.

name replication is done but there is some problem causing a fail which I'll be trying to fix asap

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